Introduces the concept of kids' vulnerability to the allure of technology. The villain hopes to control the world by keeping its youth captive to the wizardry of video gaming. At the same time, almost the entire film takes place in a slick virtual world, and what could be more alluring than that? The movie also makes a case for the positive results of teamwork, loyalty to family, forgiveness, and charity, and finally, asserts that revenge doesn't solve problems.
Nonstop cartoon action from beginning to end. All of the battles pit the Cortez kids and their allies against the evil Toy Maker who is trying to trap them and hold them forever captive to "the game." The heroes and their friends face menacing robots, threatening animated toys, flying obstacles (including fiery lava rocks), mutiny within the ranks of the kids who are supposed to be their friends, and the destructive campaign of a power-hungry toymaker who is bent on evil.